Starsector edit planet. edit: so for world 2 I would have mining, refining, heavy industry +1 one of your choice. Starsector edit planet

 
 edit: so for world 2 I would have mining, refining, heavy industry +1 one of your choiceStarsector edit planet  Good means 100% Hazard or less, and resources planets for each resource

csv or through code), and is removed from a ship, then the base hullSpec will be restored. Starsector. Senate. You can only increase how many colonies you can manage by default. Search for "maxShipsInFleet":30 and change the value from 30 to whatever. Compatibility improvements I intend to make once other mods update for 0. Hi there, I've been playing Starsector for several days on end now, and currently have 5 AI-controlled colonies with defenses more than capable of utterly annihilating every expedition thrown at me thus far. Sadly we are not getting many mods, even less mod updates. Bitbucket. The Hegemony technically claims dominion over Asharu but maintains no permanent administration, sending patrols only to chase down pirates or impose heavy but infrequent tariffs on. Created a new save with my own colonized planet, I can change the radius of uncolonized planet in the same system but not my own. In settings. More experience and new update StarSector 0. The Mod Pack is broadly compatible with faction mods, Nexerelin, etc. 28. 5 to Tri Tachyon, and +1 to the rest. Starsector Basic Planet Modding Tutorial. Planet/Colony Descriptions : r/starsector • 9 mo. zeonlight78. Include the quotes and replace last name with your NPC's last name. 1. You can do it to any planet, it is the humanitarian way of stealing planets in vanilla compared to glassing it from orbit since vanilla doesn't have invasions. Edit: now that I have tested out a totally new save with the same modsinstalled, I'm. For comparison that's the population of Brazil at the lower estimate and the population of the China and the USA combined in the higher. juice-stain. You can get a list of all condition IDs with "list conditions", and a list of conditions on the current market by entering AddCondition or RemoveCondition without arguments. The cryosleepers ("Calypso" and. 91. 95, i think this is a chance to patch up some hole, or more exactly changing how credit should flow. Increases the number of industries that can be installed on the planet by 1. If you are. You can also add a synchotroncore to your inv with additem synchotron. If you've got console commands, you can use them to create and customize your own planets. Don't think there's a way to increase it in vanilla, other than the one skill. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. Feb 29, 2020 22 54. I also have a star fortress only colony in red warning system with nexuses as alpha core farm. Starsector is highly customizable even without mods so you can tweak it to your liking. Wait around for a few minutes and wait for "Survey a Terran/Tundra/Jungle world" mission, accept and complete it accordingly. I need more information. so in this case, supplies are 6363. The Ludd believer and subsistence farming enjoyer. I would just use alpha cores as much as possible. Bring up control panel with a hotkey for even finer regulation. 5 light-years per burn level. edit: DIY Planets mod, not TASC To edit these, the number you need to edit is the "s". Do you want to stop the faction expansion in Nexerelin, a popular mod for Starsector, a sci-fi sandbox game? Join the discussion on Reddit and learn how to tweak the mod settings or disable the feature altogether. Easiest money of my life, though it does require me to buy storage at that planet to park all my loot equipment and ships. Ms. 4) Go back to the crippled planet with your transponder off and sell them stuff at massively inflated prices on the black market. In Star Valor, bases just randomly produce stuff, which you can then transport to other places for money. It is available exclusively to the Sindrian Diktat on Sindria, a planet in the Askonia system. not a luddite. Can't even find it. Dunno if it's possible. 18. edit: should be top left of the window somewhere, above the manage industries button. Add a Comment. As for your Operators, hybrids are useless imo, while. 0) LngA7Gw: 3 492 November 22, 2023, 08:20:29 PM by LngA7GwKind of. • 4 yr. You can build many of them in the same system, but there's diminishing returns to their effect. ) Save your game. I will go troug. I wouldn't recommend it unless you want to concentrate on colony gameplay more. Just give the government plenty of supplies and the rebellion will eventually end. I understand there no modpack because it would be hell with all the update going around, but just a text list. 2) Colonize every planet on every system regardless of hazard and conditions. After much research and testing, I've nailed down a code that is ran with the Console Commands mod "runcode" command. Removing Modifier from Planet in Savegame. Cryoarithmetic engine would be the only one not worth colonizing a specific planet for. So we open the aurora_ix. Compatibility improvements I intend to make once other mods update for 0. While the commands themselves aren't case sensitive, arguments are. You can build another fleet thingy to double up defense, you can. There are benefits to colonizing already claimed systems; 1)A growth bonus to your colony for another larger colony in the same system, 2)High accessibility for being in the core worlds, 3)Weak patrols that create debris fields, 4)Close port (with constant shortages) to sell unwanted goods at high prices. chevron_left. dock at the planet you want to change 2. A quantum computer that violates the second law of thermodynamics by getting colder instead of hotter while performing computations. Look for settings. those vulture scavengers. «Go to starsector r/starsector. ago. legion_xiv is not too hard, but other. That's all. . Starsector. The total market value is just the total amount of the commodity demanded by the cost of the good. 17 comments. Mining: 1. Evolution. By default, the 64-bit version of the game allocates 1. Logged. Even active sensor scans can't pick you up anymore I think. I mean let's be honest here. removecondition volatiles_trace. It’s true. YES there is a way to take out the irradiated « debuff » with and irridicator core , one of the MANY special objects added in that mod. Credit: Ship sprite artworks: Fractalsponge (Ansel Hsiao), Star Wars Interregnum team, EAW Thrawn's Revenge team, EAW remake team and EAW Rise of the. From the IntelliJ splash screen, choose "Open" and then select the folder you just extracted, containing the template. Re: [0. From Terraforming and Station Construction, Supercomputers consume AI cores to increase income in system (and I think production if you use alphas). Long answer is: It is theoretically possible to do, but it demand a huge amount of efforts to made. 1a) DIY Planets adds a variety of colony structures and special items which allow the player to manipulate planetary conditions. For an idea of what would be profitable, go to a few markets with a lot of industries, click on "view colony" in the upper right of the buy/sell menu, then click on the various items on the list to the right. Logged. What, like "gas giant", "barren", "tundra"? Probably is somewhere, maybe even hidden in comments in the core code, thought I wouldn't know where. 0 (Except for the MagicLib bounties, requires a new game for the changes to work)1. Mining always goes with refining, and maybe military base if you really need better patrol. edit: I added some tag support. System: - Calvera - yellow star at the center of the system and its namesake. Starsector > General Discussion > Planet size edit in save files. Once in the game, you can summon the console with control+backspace and enter your commands. Other mods can add their own console commands or override base commands; instructions for adding custom commands can. Need feedback and tips. Most of these planet types are habitable and class IV or V. 2. This mod significantly expands the variety of systems and planets you'll encounter while exploring. k1llerk1ng. of couse i looted it but my ships keep orbiting it instead of the planet. r/starsector. Find a star system that houses multiple factions and has a comm relay in it (you can also build one). It'll either be nothing, an Officer, or an Administrator. A massive, planet-wide network of tendrils - ending in heatsinks - extrudes itself, using heat to fuel growth and continued computation. Edit: what you're doing there is changing the memory allocated to the game from 1. Following fields define the number of stuff you will. pretty sure the modifier is from the "Unknown Skies" Mod. Edit: I should mention the developers have plans to add more missions and whatever they mean by "revamp" over the next year. Can only be installed within 10 light years of the "coronal tap. Download Planetary Shield: Access Control v1. For a full list of supported commands enter. Starsector (formerly “Starfarer”) is an in-development open-world single-player space-combat, roleplaying, exploration, and economic game. e. You can remove any condition with the right items. There is "More Officer Skills" Mod but it's practically unuseable, because the engine limitation that Starsector have, it's gonna call that mod every time you open an UI, so it's basicly make your game stutter about 3-6 second when you do everything that open an UI like opening Map or Colonies Menu. I'd say read both descriptions and figure out whichever you prefer if you just want to use one. The tutorial source code can be found at:Search. Looks fine to me. This tutorial explains the very basics of adding and modifying planets in Starsector. I found it. Independent/Pirate depends on transponder status and current proximity to trade convoys. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. . Hyperion, and all phase ships not already in F tier are -1 tier if piloted by the AI. Add a Comment. 95a. Elevate your Starsector gameplay with the [0. now save the game and load it. For over 200 cycles, the survivors of the Collapse have been struggling. This mod adds a developer's console to Starsector that can be summoned with control+backspace. Download Here (v0. Welcome! This page will provide you with everything you need in order to get you up to speed in the realm of Starsector modding. 6. Pick a commission with the faction that lays claim on those planets. Open comment sort options. Just select the planet you want, then ctrl backspace, and type "addcondition noatmosphere" and "addcondition volatilesplentiful". Hikurac • 4 yr. Just edit the ones you want to add new portraits to. It can only be found on the planet Nomios (controlled by Independents) in the Arcadia star system. most games have modifiable UIs. With no planetary features, a planet will have no districts. I had a few different fleet setups. DOWNLOAD v0. 2D RPG/Trade/Fleet Combat Game yeah, you can do it from the planet menu i believe, the faction name is in the manage colony tab or something if i remember right together with the planet name, click the faction name to bring up the same menu as when creating the faction. 96a] Planet Search with ease and take your gaming experience to the next level. 05. r/starsector. Can only be installed within 10 light years of the "coronal tap. json and setting element "devMode":true It can also be toggled in-game by using the Console Commands mod with its devmode command. This mod overrides procgen system, allowing you to change size of the sector, number of generated constellations, and more importantly - adjust number of themed constellations. The 'colony management' skill I keep finding in google searches is nowhere to be seen. Refining: 2. Alliances offer mutual assistance in times of war. Overhauls. Start off by colonizing a habitable world in the system with farmland, then a world with rare/normal metals, one with volatiles; often the one with farmland will also have organics. Use console command: effect add_deposit=d "deposit name" like this: : Lastly, if you dont want to edit the save file directly you can install the DIY planets mod that allows you to terraform planets, activate devmode (either through settings or through the console command), then use the provided options to terraform your planet however you want - each change is reflected visually, so if you make it a terran world. It adds pre-specified images to all vanilla planets and can add fitting images to modded (setting disabled by default!) and newly established colonies. I try to put all of those planets in the same system if at all possible for overlapping system patrols. i have taken over a system introduced by seeker where unfortunatley there is a debris field directly above the planet. "C:Program Files (x86)Fractal SoftworksStarsectorstarsector-coredataconfig". For example,. All the planets that exists as of now always have a downside to them. Unfortunately, all the other factions will be jealous of your. Setting to edit max size for gov. It spawns a gas giant with three moons at the player fleet's current location, all are blank slates and can be modded further with the "addcondition" command. dock at the planet you want to change. An in-progress blog post is available at dev blog post. Planet/Colony Descriptions. The skilled up mod,. Just remember to leave devmode after the action, it clutters up many interaction menus with „dev“ stuff. You need only ONE planet each with +2 Farmland, with one or both +3 ores , with +2 volatiles and with +2 Organics. ago. Quests. Fixed custom player-owned planet markets still having their default admins; Hypershunts added in custom star systems now have their intended particle effects upon activation; Added a hidden secret; Major code adjustments; Edit: Updated mod to v0. All planets have a random number of planetary features which increase the number of districts a world can support. More experience and new update StarSector 0. So we open the aurora_ix. ago by BakuhatsuFoxy Planet/Colony Descriptions Good Day, so I know in Starsector you can use some bit of editing to. It introduces: BaseModPlugin, Global, PlanetAPI, SectorAPI. There are also new setting. 3) Good planets are going to be kept by you. « Last Edit: April 20, 2019, 12:18:48 PM by Lucretius » Logged Shield. Is it possible to edit a planet and systems you have in files? I have a planet that, when I found it, had decivilized population modifier. On a practice, the only one, who can do it - is Alex. these blueprints will be added as "learned". Eats AI cores to function. The de-civilized people provide fast colony growth but also a loss in stability of the colony, still better than pollution+decivilized from saturation. It adds pre. You’ll need to know the name of the ship you are trying to edit, then find the column you want to change If you want to change turret placements, turret size/type, inbuilt hull mods, or that stuff, it’s a bit more complex and I suggest you look at the wiki and the forums as previously stated. Simple as. Features. Yeah no idea, never seen them in vanilla and my modding usually just extends to Nexerlin and a few factions. Mainly new it. Click on the planet (or sun or astroid) within the system you want to edit. Following fields define the number of stuff you will. Make sure you un-suspend repairs on your ships, then the fourth button should allow you to repair. Summary: Acquire production hullmods from derelict mothership. That's just my experience and there's not enough information on it. SomePhishyDude. e. code not provided in this post. Put it in the mods folder and make sure it's tagged in Starsector's launcher. Starsector's modding scene is vivid and constantly active, but despite a wide breath of mods of wildly different impact, scope and complexity, rare are two mods you cannot use together. May be easier to just raise the lvl cap. SpawnPlanet: Spawns a planet in the current star system, with optional name and spec id. After defeating it, I was rewarded by Planet Killer, and by multiple XIV ships i salvaged. ChronosCast. sorry, I was editing it on my phone, but its aspects from the mods that kinda get OP when combined. i'd like to "refresh" the planet image so it does just like nauvis and that one coalition world. @Baro yes you can edit conditions of planets but afaik not the planet type: 1. If you exceed the maximum number of colonies on a colony you get a stability penalty equal to that. With a planet selected run these commands to add or remove planet modifiers. 96a] Force Auto Resolve (v0. Nexerelin 4X mega mod just added real time ground combat / Invasions. Hi all, I've been messing around with save-editing for the last couple days, and so far i've been fairly successful in figuring 90/95% of it out myself. 96a is out! (05/05/23); Blog post: Salvors in the Ruin, a digital painting story (10/30/23) Home; Help;. Make sure you have the same mods and same versions in both devices. The "Atlas of Pain" because I haven't thought of a proper name yet. Commissioned Crews mod supported. I. 0. By the end of this tutorial, you will have a mod with a custom ship, weapon, faction, star system, and associated other creations, as well as a passing. 2 Onslaughts, 1 Legion, bunch of Eagles. Stay Connected with Werit: > Mods > [0. But the will not travel to colonies who are in other systems. Starsector. It's essential for making your save file readable and it's what we'll be using for the guide ahead. Tried making a kitbash of a frigate freighter, think it looks bad. Don't think there's a way to increase it in vanilla, other than the one skill. Upgraded player. It's a good way to speed through ruin exploration without scanning every single planet. The tutorial source code can be found at:Map and System Creation [edit | edit source]. Tried making a kitbash of a frigate freighter, think it looks bad. (This condition also removes the demand of Organics for Population & Infrastructure) -25% hazard rating. It needs 4 food to sustain its colonists. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. There probably is, I just don't know of one. Personally I prefer DIY Planets planetary accretor ship though, much less hassle that way, so long as there's asteroids you can convert. For uncolonized planets I can see a <radius> variable in the campaign save file, but I can’t replicate this on colonized planets. Once the player colonies are incurring Hostile Activity from the Luddic Path due to use of technological items, talk to the. It's not always about the hazard rating, but rather the profitability of the planet. (If you want more industries, need to change the maxIndustries table right above the previous one too) 13. Download. (This condition also removes the demand of Organics for Population & Infrastructure) -25%. If it was a Nexerelin tooltip, then it's probably pointing to the Prism Freeport. You can also edit the skill points per level and story points per level. 96a] Experimental Hull Modifications 0. Colonies were added in version 0. StarSector wapons guide is back. Any idea what I should look for? What are you trying to change? Colonized planets have 3 separate entries in the save file. –In-game description. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. Edit the. 96. The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. Take a good look at uninhabited planets in the core worlds and pick a few that are good enough. 3; Reactions: Reply. Heavy Industry has a base upkeep of 6 000 credits, increasing by. Nothing like finding out the best diplomats in the sector come from a faction called "The Infernal Legion". It's essential for making your save file readable and it's what we'll be using for the guide ahead. The tutorial source code can be found at:On planet class And on hazard rating. 12) - for you 0. 95. close. If possible, take or destroy the systems comlink. It's also. Here's the one I did for this tier, with some caveats. csv or through code), and is removed from a ship, then the base hullSpec will be restored. Nexerelin reinstates this "feature" I believe. zip file from the link above, unzip it in your Starsector mods directory, and enable it in the launcher. Now remember the character's first and last name from step 1. See the colony page. Waste_Drama. First ever post here so sorry if there's an etiquette I don't follow. The Sacred Volturnian Lobsters possess the most exquisitive and exemplar taste, bred by the most skilled Sindrian Diktat breeders. Created a new save with my own colonized planet, I can change the radius of uncolonized planet in the same system but not my own. Though I do also like the idea of some industries having synergy when built on the same planet, to encourage planet specialization (for instance, some kind of bonus for having your refinery located on the same planet as your mine - whether it's an upkeep cost decrease due to re-use of similar machinery or lack of shipping costs/risk, or. 1a-RC6 save files. Edit: as far as fleet quality goes, IIRC you only need to max it out on 1 world and the size of a fleet spawned depends on the size of the planet as well. ago. ) Get Notepad++. Pilotable Starfighter sub-mod (require Arma Armature mod) Star Wars Portraits. A community maintainer has put an updated version of the mod up on GitHub and a forum thread - please go there for future development) v1. Compatible with Nexerelin. To edit these, the number you need to edit is the "s". Open the save in notepad++, search for the planet name. Mods inter-compatibility and integration. 6a. More than 200% hazard rating is pretty much the upper limit of what you can push and still retain a profit if your colony is fine (hazard rating increases upkeep of the colony. Planet. Fractal Softworks Forum November 07, 2023, 03:21:08 AM. an asteroid. saturation bombardment. The bulk of a typical quest is contained in two parts; the BarEvent and the BaseIntelPlugin. Killing the station destroys the base, although a new base will spawn in time. Give avoid orders for the Radiant and some of the Briliant, that will help your ships survive more, Fighter Strike the Scintillas, and use. Amount of industry is tied to the population so use "addcondition population 8". Starsector has a real-time economy and different planets will require more or less of different resources based on the industries they hold. 95a] DIY Planets - Terraforming and more! Anywhere you would find colony items, so mining stations, research stations, and ruins mainly. The fuel requirement depends on the level of ground defenses at the. The higher your accessibility, the more income your colonies will generate. The colony needs to be at low stability(3<) for 16 mounths to have a decolonisation check, ach mounth it will verify if the colony is at 0 stability and if true, it will them check for decivilization, this also means it can take a lot of time to decivilize a planet, even having some chance of it *never* decivilizing. Fuel Production. csv files, but limited) Custom weapon logic; Most bar events; New ship systemsYou can use the command console mod to modify a planet to have those specific conditions. Provides +2 stability to the colony. If transplutonics demand is not met, removes the extra slot, which decreases colony stability if the slot was in use unless you remove the extra industry. Added "survey planet" mission Turned off trade disruption condition for now (incentivizing the wrong things, current iteration not working design-wise). This is a work in progress, so if you are a. In each mission, two fleets face each other in a scenario you’ll run into naturally in the full game. Then, raid their food supply to make them starve to death, or even basic goods and organics, if the planet its lacking an atmosphere and needs organics to make sure their colony vital support remains stable. It's also funny how easily the 'lore' fits such that this could be taking place on a planet in Starsector, hence. So, the smallest planet possible could fit more than the biggest planet in the game's trillions of. Go to starsector r/starsector • by RyVdo13 Pather propaganda teams View community ranking In the Top 5% of largest communities on Reddit. This is what I prefer myself. A good class (V and IV) planet with a low hazard rating (50% - 150%) often automatically means a planet satisfies one of more of the following criteria: A non-habitable world with good-great resources. Apparently DIY is officially. Works great in tandem with Boggled's Terraforming, since you can create your own frozen worlds. a small guide to Editing items in savegames. r/starsector • 24 days ago. Thanks for the answers in advance. Consult tooltips for detailed information about production processes. StarSector Wiki is a FANDOM Games Community. You don't need a mod, it's a setting in the config file (maxColonySize if I remember correctly) but it's very broken, balance wise, to increase it. 8. 2mil/month easily. 16 Badges. Aside from that it doesnt really impact the game iirc. Stop playing the game for months out of frustration trying to find good planets. 3) Good planets are going to be kept by you. This mod adds a search box to the planet list. Its even possible for some mods (no idea how) to make it so even if you dont change anything a same seed game might be different. If you dont know this already, go through the academy questline so any travels between colonies and core worlds (especially if you take over a pirate colony) is drastically shortened. How do I remove a modifyer from a planet in my savegame? I've got a planet that still has Decivilized Subpopulation even after getting to level 7 and want to remove it. size 5, farming & mining, 75% hazard world. ago. After that you can still procede with its removal, but youll get a bad, non-removable colony modifier for it. Installed in population.